POV-RAY , has been used to build an isosurface, first intend was to represent a "tainted teardrop over the floor" (a lot of work still to do). file1.pov #version 3.7; global_settings { assumed_gamma 2.2 max_trace_level 7 } #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "functions.inc" camera { location right x*image_width/image_height angle 25 look_at } light_source { colour White } light_source { colour White } light_source { colour White } background { color SkyBlue } plane { y, -2 pigment { colour rgb scale 8 } finish { ambient 0.2 diffuse 0.8 } } //f= 1 - 4*pow(x,2) - 4*pow(y,2) - 2*z + 2*pow(z,3) - pow(z,4) = 0, //olff=((x*1.618)+x)/(exp(1.618*x))-((y*1.618)+y)/exp(1.618*y) //working f=1 - 4*pow(x,2) - 4*pow(y,2) - 2*z //mine: f = 1 - 4 * 2 * exp(x) - 4*2*exp(y) - 2*z isosurface { function { 1 - 4 * 2 * exp(x) - 4*2*exp...
Concerning post discussion: modelling in referential model, what answers do I have?
ReplyDeleteFrom my point of view in a top-down approach it's right. You have to solve how data from my requirements can be put in that referential model and can be fine grained in differents normal forms